The glowing core on his chest also serves as a weakpoint, taking 10% extra damage from all attacks, just like his head.Įach time the King Fleshpound changes phases (including when it first spawns), it will summon Quarter Pound minions. Attacks to his gauntlets always deal 80% less damage. While not enraged, he has the ability to block, reducing all damage taken by 10%. While enraged, King Fleshpound can damage other zeds when charging, so they will attempt to get out of his way. Alternatively, he will calm down after not seeing a player for 30 seconds. Rage will end once King Fleshpound successfully lands a hit on a player, or he is hit with an EMP Grenade.
When rage begins, he will pound the floor a few times and then begin charging at players. Like a regular Fleshpound, he also has an enrage mechanic after sustaining a certain amount of damage, which will change his chest core from yellow to red. He also lacks their weakness to explosives, and has more resistances overall. In addition to being a larger, more powerful Fleshpound, he is also equipped with a powerful laser and a shield he can activate when low on health.
Initially he was just the boss of the Weekly Outbreak 'Poundemonium' but soon became a full-fledged boss in Survival Mode as well. 1,843 (Hell on Earth) King Fleshpound was the third boss enemy added to Killing Floor 2.